The reason that guitar players are less likely to develop musical deficiencies is because they’re using the same exercises over and over again and their understanding of how to take the right approach is much more advanced so they don’t have to worry about using the wrong exercises to improve.
Many guitar beginners don’t make as much progress as guitarists with other musical activities. Some of them may just be more skilled than other beginners and this means that they use different exercises to improve in their other hobbies.
There is also a strong motivation to develop an instrument and it could be the case that this type of instrumental practice is the way to do it since no other instrumental activities is as attractive to children as guitar!
What is a good technique?
There is only one way to progress as a guitarist in terms of making progress: you need to master the correct technique. The correct technique is the exercise that is used in the correct sequence at the correct time.
I am not talking about playing chords and I am not talking about using different scales which are not correct for guitar. I am speaking about the sequence of these exercises and the appropriate techniques to use during practice.
There is another aspect that you can learn in the same way of guitar as there are the lessons already taught and you just need to master these exercises before progressing to any other type of training for guitar: the playing technique.
You may need to practice the exercises for a while so that the correct form is being developed. This means that you need to develop a clear understanding of why the right techniques are needed and how to use them in the correct sequence while your progress is being made.
In the next part I discuss exercises that can be used to create the right sequence, which you can do when you have the necessary knowledge.
I wanted to create a project similar to other games, so I thought of a way to put it together by using Unity3D to quickly build a basic game engine in the Unity editor, and by just editing the source code, I can modify it to make it more flexible later.
My goal was to design a simple game in about 10 minutes, with a simple game loop for the game.
So let’s jump right in.
So how’d it go?
You can download it here.
There’s the basic structure of the program, and a simple code sample, so give it a try:
#define SHADOW_INNER 2 float3 Color
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