I mean, yeah, the fact that you get to play as much as you’d like, that should lead to some fun and experimentation. Unfortunately, much of it doesn’t. To me, if this is about instrument-building and the kind of fun that comes with putting it away, then I’d say the problem is more than just the fact that you’re spending too much time on the pedals. What you’re really getting is a rather dull pedal-arm action, and as time goes on, you begin to see a whole list of faults where the controls themselves are actually pretty good. The fact that it’s not quite like a piano or that there are no keys feels rather like an admission of failure.
I should say: there’s some sort of “musical instrument” section in the manual. There was a section on the piano; there was quite a few sections on the harp, and then a big one on the guitar. Why didn’t you get into that?
There’s one thing that I really wish I could have incorporated into my design, and that is a different way of playing the fretboard. In the previous versions you’re required to go to the end of the string, hold the pick just beyond the head of the fret, then hold the pick and pull the strings out a little bit. In this version you go and hold the pick just between the fretboard and the head and then hold it again, and that allows you to play the fretboard just that way. This makes a huge difference when you’re playing a riff that goes up to the first fret and down to the second. In this version you’re just getting the feel of the fretboard – which in a real guitar will be quite clear when you get to the fifth fret because of the way the tone and strings are tuned. It’s like if you were in a real rock band, but as music to play. Now, that’s the advantage of having a guitar where the neck is more involved, but on a guitar, as a beginner, if you’d have used all that information in the design, then I think you wouldn’t have had so many problems.
So let’s talk about what you have – do you consider yourself to be an innovator and an innovator’s work?
Oh, yeah. I’ve always thought that any work that’s designed as a design experiment has some novelty about it; it’s just that you have to develop your own approach. If I had come up with something that
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